perm filename TURIN1.LEC[ESS,JMC] blob
sn#005468 filedate 1971-08-12 generic text, type T, neo UTF8
00100 GENERALITY IN ARTIFICIAL INTELLIGENCE
00200
00300
00400 Much research in artificial intelligence has gone into making
00500 programs that carry out particular intellectual activities, e.g.
00600 playing chess or proving theorems. Another approach has been to
00700 identify and investigate particular intellectual mechanisms such as
00800 tree search or learning. This effort has been certainly worthwhile,
00900 but attention also has to be paid to the creation of a general
01000 artificial intelligence that can tackle any problem doable by a
01100 human. This problem is far from solved, and this paper is devoted to
01200 discussing the various approaches that have been studied and
01300 identifying the ones I consider most hopeful.
01400
01500 In the Turing lecture, it is appropriate to refer to Turing's
01600 work, but in this case it would be necessary even if this were not a
01700 Turing lecture. Modern work in artificial intelligence started with
01800 Turing's 1950 paper "Can a Machine Think". In this paper, Turing
01900 accomplished the following:
02000
02100 1. He separated the technical problem of artificial intelligence
02200 from quasi-theological philosophical considerations by posing as a
02300 sufficient condition for intelligence the ability to pretend successfully
02400 to be human over a teletype line.
02500
02600 2. He emphasized the universality of the stored program
02700 digital computer and proposed that future effort in AI be based on
02800 it rather than on building special purpose machines.
02900
03000 3. He proposed as worthwhile AI problems game playing and the
03100 creation of a child-program that could reach adult intelligence by
03200 learning from its experience and from what it has been told.
03300